A tabletop adventure for the whole family

DeckboxAdventures

One simple RPG system. Endless adventures.

Step into a world of adventure with Deckbox Adventures, a simple, card-driven fantasy tabletop RPG. Choose your hero, play your cards, roll the dice, and face challenges together as your story unfolds. Easy to learn but full of room for creativity, Deckbox Adventures keeps the rules simple so you can focus on the adventure.

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Deckbox Adventures is still in development. There are no cards for sale yet, and everything is free to play right now on the virtual table.

Everything you need is on the cards.

Deckbox Adventures is a roleplaying game anyone can pick up, at any age. You don't have to study a rulebook first. Your cards tell you what you can do.

Pick a hero

Heroes with blade, bow, or magic, even a fuzzy meatball companion! Each has a small deck of their own.

Choose your cards

Everyone secretly picks their cards, then reveals them together. Nobody has to wait for the spotlight.

Roll one die

The GM tells the story, and the players decide what to do. The d20 decides how amazing your hero is.

Seven heroes, ready for the road.

Every hero plays differently, and every one of them fits in a deck box. See every card in the library.

Guardian

The Guardian stands between danger and the people who matter. With sword, shield, and an impressive talent for getting everyone's attention, they protect their allies while sending enemies flying. If there's a fight to be had, the Guardian is happy to be right in the middle of it.

Arcane

Why swing a sword when you can make a magic missile? The Arcane bends magic to attack enemies, protect friends, and turn the battlefield into a very inconvenient place for anyone standing on the wrong side. Just remember: magic is powerful, but sometimes it has a mind of its own.

Striker

Strike fast. Strike hard. Then disappear. The Striker thrives in the shadows, using speed, stealth, and twin blades to catch enemies where they least expect it. And if things go badly? That's usually when the Striker gets dangerous.

Overwatch

The Overwatch prefers to keep their enemies at a comfortable distance. With a bow in hand and an eye for the perfect shot, they can pin down enemies, cover their allies, or simply become a bear when the situation calls for it. Yes, really. A bear.

Muse

The Muse knows that every great adventure needs a little inspiration. With a lute, a sharp tongue, and an uncanny ability to bring out the best in their companions, they can turn a struggling party into a force to be reckoned with. And if their music doesn't stop the enemy, their insults just might.

Brute

Subtlety is overrated. The Brute brought an axe. Tough, powerful, and happiest when things get loud, the Brute charges into danger and hits problems until they stop being problems. The more battered they become, the harder they are to stop.

Companion

The Companion doesn’t have a plan. The Companion has an idea. They can try just about anything, relying on luck, creativity, and a little bit of chaos to get the job done. They’re tough, unpredictable, and almost always the most entertaining Character at the table.

Find a table, or start your own.

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Join the discussion.

Help shape the game in our Discord server. Share your stories, ask questions, and see what is coming next.

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Enjoying the adventure?

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Rulebook